Thursday 18 January 2018

BattleTac Advanced Features

Today, we are going to talk about using BattleTac to walk our comrades on to objectives or threats that we have identified but they aren't aware of (yet).

So, we have seen an enemy patrol coming through our field glasses. We are not in a position to engage ourselves but one of our other units is very close. We want to make them aware of the approaching threat.

Of course, we could radio them, but this is not particularly stealthy and how do we communicate the position of the enemy patrol accurately ?

BattleTac allows us to do this in a positive and accurate way removing the need for grid references being transmitted over a radio channel and elimiates the problems that can cause.

We place the small red cursor over the position on our screen map where we best estimate the enemy is at the moment. If they are passing a landmark that can be tallied with the map, it makes this all the more accurate.

We click the little PIPPER symbol at the 2 o'clock position on the screen and then:

Share POI > Set Type to Hostile Unit > SAVE

Our allies should see a red square symbol appear on their screen which has arrived over the secure data net (in this case, to the West).


 If the recipient then clicks on the red enemy icon that has appeared, they will see this:


 They now have a range and bearing (the numbers in this example arent realistic but bear with me, it's simulated). The recipient can click on "Set as destination" and the software will place a black cross fix on the enemy position and give them a range and bearing in the top left corner which will countdown as they get closer towards the enemy.


Alternatively, if we were the commanding unit, we could have been more authorative and issued an order for them to attack the enemy.

If we selected, "send a unit to here", we would be presented with a list of available allied units.
Once the lucky unit is selected, they will receive an alert message which flashes up on their screen and they will see the black fixed cross appear over the enemy position. Again if the recipient clicks on it, they can obtain a range and bearing countdown.

The enemy icon can be deleted by any party on the net (for example, after its destroyed).

In the same way, this feature can be used for the transmission of useful information such as the tagging of tactically important objects.

To do this, we hover the red cursor over the position of interest, click the little PIPPER symbol at the 2 o'clock position on the screen and then:

Share POI > POI > Type in description or ident using keyboard>SAVE

Here you can see that we have identified the position of a train, possibly carrying ammunition or weaponry.


To made visual recognition easier when approaching a destination, the software displays a large orange direction arrow to provide you with an indicator for approach.



Finally, it has to be said that these markers and object tags have a limited visibility life which you can set. They aren't permanent and will expire after a set time. The longest amount of time they will remain is 3 days which should be enough for most milsim games.